Just including these will drastically improve your ground campaign. ago. The normal US stuff. It just so that if you set your main battle fleet to convoy interdiction your main battle fleet will trigger the enemy convoy escort and just sink them immedeatly since those are weak in comparison. has someone found the optimal size of fleets composed of submarines? for every mission. Subs are great for convoy raiding and convoy escort, but stick to naval bombers if you want something hard to hit that can take out capital ships. However, in reality CVEs and Spotter planes offered both some detection and some kill capability (unfortunately you cannot give your CVE aircraft manual orders while they are on a Convoy Escort mission, or any other mission). With a srategy to build the hull as a convoy escort, the AI would build them too, when it had enough shipyards, but ofc there are problems with the AI cancelling ships under construction and other things every time you load a savegame. Subs Detection: are Cruisers worth being added for convoy escort Destroyers. k. all of my trade was, of course, null, and i had no way of correcting it. Its primarily the enemy Nav Bombers that is causing the problems though, not an enemy fleet. Go to hoi4 r/hoi4. Including battleships and carries. You can make one huge task fleet of escorts across every zone you want trade to go through. Could be escort carriers matched with old and new BBs The US Navy is stacked in the beginning of the game. Vary the appearance of icons in HoI4 in order to depict unit strength Describe what words or phrases introduce confusion or ambiguity in HoI4. Convoy raiders should be small groups. If both fleets have the same firing distance, then they will shoot at each other, so in general winning positioning against equal distance gun navies is less important because both sides can fire anyways. ago. You don't have to make fleets for specific taskforces, you make fleets for regions and then put taskforces in to them that you want to operate there. So! (2. ASW/Convoy Escort task forces are 5 ASW-specific DDs and for the UK, I usually use my DD1s as ASW/Convoy Escort and leave my better DD2s for the surface combat. Order a task force to perform exercises in the region adjacent to the closest naval base. Convoy escort, they prevent friendly convoys from being attacked Convoy interdiction, they try to sink enemy convoys. Dragos404. The fact that the allies could escort their convoys under undisputed air cover and with strong escort presence in every major convoy by the end of 1942 made it almost impossible for the Germans to conduct effective submarine warfare. TL;DR: i reloaded an earlier save but set my fleet to convoy escort before moving forward this just happened to me. For a strike fleet, go for a high-level admiral with the highest. . For the task forces I put all my subs on convoy raiding, all my small ships on patrol, and all my capital ships on strike force. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. A new decision is only made if the enemy adds additional task forces to the battle. Set patrol ships to never engage. Pugmak. The navy is one of the most elusive and incomprehensible aspects of HOI4 to players new and old alike, for a variety of reasons. Developed by the esteemed minds at Paradox Interactive, this latest installment of the beloved series aims. engine/gun/radar/torpedo for screening and patrolling and one loaded with sonar and depth charges and another gun maybe for convoy escorting. ago. My task forces are 2 light cruisers, a light cruiser using seaplanes and 5 asw destroyers. 2. Yet this comparatively tiny fleet engages my transports at every sea tile and is always able to eventually sink them despite my fleet joining the battle to defend them. I've lost 287 convoys in 2 months for 6 German submarines sunk. Research snorkels and any tech that reduces torpedo reveal chance. Trade Interdiction. com] with the 'hourly change' value and the 'Base detection. This system creates a tech race between sub stealth and sub spotting, with subs having a better chance of getting an advantage in the early game. Radar. Even if the portion of my fleet is VASTLY superior to the enemy fleet that is attacking the convoys the portion of my fleet in first contact will. Historically, both the US and the UK used small carriers for patrol and convoy escort, but the game doesn't model this. They're fairly cheap and have low visibility, high speed, high detection, and good AA capability. Also the same with Convoy Escorting. As a side-note, you'll see your taskforce will teleport around the world to join fights if doing a 'shared' mission such as Convoy Raid/Escort. make winning the air war very easy and cause permanent damage to the UK’s fleet. So I have a Fleet with eight task forces of different types, both subs and surface ships. Time that the enemy has to naval bomb you. You will rack up hundreds of convoys and millions of british dead. Minelaying efficiency Affects overall efficiency of naval minelaying performed by fleets. Go to hoi4 r/hoi4 • by. Currently I have a fleet of just over 200 ships on convoy escort in the seas that the transports pass through and the Japanese only have a fleet of around 18 patroling those areas. • 6 mo. I do sub convoy raid fleets of 20 and convoy escorts of 3 CL and 9 DD, but the big battle fleets elude me. Convoy raiding and convoy escorting I'll have 10 task forces in each. I mean when i play america i use task forces like the US did historically but its whatever i feel like so i would make the Main Heavy Force with all my BBs and CAs then i would create seperate Task Forces led by a Fleet carrier and Escort Carrier followed by a bunch of CLs DDs and a few SS. I hope that you give me an. You want to spot something, or you want to boost gun attacks with radar 3 or 4. Tbh idk man. r/hoi4. So I've been reading about WW2 navies and it seems to me like a class of ships called 'Destroyer Escorts' are not in the game. In the Sea of Biscayne a fleet with 4 task forces is only at 3-11% yet it says escort presence in area is 85% that's 32 ships in a single sea region with naval bombers also there. This is the basic concept of a "Fleet in Being" where you can control multiple regions by the threat of your large fleets in ports. Convoy Escort: Protects your convoys against enemy ships. The main tree is mostly for CVs. I am clearly doing something horribly wrong with the convoy escorts though as the efficiency is always really low unless I devote 3-4 task forces to one sea region and I'm taking stupid losses in convoys. Suffice to say that you should have air superiority and plenty of naval bombers while doing. The finisher tech "Sea Lane Defence", on the other hand, affects the "Escort Convoy" mission that you can give to fleets, which is pretty much useless--don't research that tech. Raiding fleet. Jump to latest Follow Reply. Each hull type contains a number of module slots. Expand both ways (Scotland and England), and Britain should be kaput. Templates. You don't need air support you don't need bigger navy. Cost will be ~5k to ~5. So at Medium they engage for example still BBs and Carriers which try to escort a convoy, like a troops transport. Guides, Hearts of Iron IV. Your AI Admirals try to avoid battles they'll lose, so you should be safe to keep them on convoy escort in some perimeter sea zones. Still, cheesing the AI dumbness and stealing their fleet on. The light cruisers need minimal AA and the fleet destroyers don't need any. I didn't have to sacrifice too much in army, industry, or tech (you only really need to research dual batteries to make your first variant) in order to make it. BB/SHBBs with 5 escorts per each cap. A single Naval Yard outputs 2. IIRC, full protection requires 6 screening vessels per capital ship. Against a stronger naval opponent we can focus on tying up their fleet and destroying supply lines to starve their war machine. First you send a few iron coffins on mission to get engaged and while the brits are busy sinking you you send the main fleet as escort for your landing party. My patrol flotillas have 10 DD and 1 scouting cruiser, I build a handful of escort flotillas for convoy escort/sub hunting, and each battle fleet is usually 4 CV, 5 BB, 6 CA, 2 scouting cruisers, 12 CL, and 50 DD. If the latter is the case, then it seems like the ships on convoy protection should be a valid target for the ships on patrol, but. Mines. Since the AI has a tendency to convoy raid in shallow waters, detecting subs wasn't much of a problem for me. This keeps fleet positioning high for the engagement. This can be attached to your patrol screen fleet for max convoy and sub destruction. I then went off and did other things in my Japanese Empire, I come back to find that more than 15 divisions have. ago. Small group of. As Italy, you don't have to take Gibraltar. As US, you can use existing capitals in place of fast BC. You can even build specialized ASW patrols (a few depth charge DDs, plus maybe a couple cruisers to manage enemy patrols). if you take the Med and cut it off then you are in the clear. Hi there! There is now the posibility to join transport troops with a fleet to be protected when you go acroos the sea or still the same problem with this? Thanks in advance! 1. A single task force of 12 ships can participate in only one battle at a time. or convoy raiding) but light cruisers can easily become light carriers for convoy escort duties, and potentially a little armour to help shrug off potential incoming fire. They are death to your subs. The Luftwaffe can pound the British fleet into submission, if you can provide air superiority For JAP: build screens for convoy escort while building 2 main battlefleets, one for the Pacific fleet of USA and one for the SEA fleet of ENGTHe convoy system organized them into groups, and then sent them together. Any way to speed up the destruction of the navy? They usually just retreat during the decisive battle and I only destroy like 1 or 2 ships. Naval bombers are also great to deal damage to enemy subs and escort fleets. Convoy escort: Pretty self explanatory. This is by design. More task fleets on raiding means more actual raiding battles on the map. I do sub convoy raid fleets of 20 and convoy escorts of 3 CL and 9 DD, but the big battle fleets elude me. Hi there! There is now the posibility to join transport troops with a fleet to be protected when you go acroos the sea or still the same problem with this? Thanks in advance! 1. A battleship as a convoy raider would be the ultimate raider. More task fleets on raiding means more actual raiding battles on the map. You will require a repair haven and some sort of sub scouting to detect incoming fleets so you can move off the convoy route till the strike fleet goes back home. The next CVE line (Casablanca), none really went to the Brits, and most used in the Pacific for all roles, including aircraft ferrying, Fleet Carrier replenishment, Naval Invasion Support (CVE supported this more often than Fleet Carriers), convoy escort, supplementing fleet carriers in battle, etc. Also, only your CL can combat those submarines and cannot detected them that well, better to use destroyers as escorts/ search and destroy sub killers. Bombers can be NAV or TAC. Defensive (using the navy primarily for convoy raids and escorts. ago. In the meantime, use naval bombers to grind down the UK fleet in the Channel and West of Denmark. NAV can also be effective at killing subs, especially when you have a lot of sub detection in the sea zone. Deviant113 • 6 yr. Pull your strike fleet back if your BBs have been lost or are being repaired. When you, or the AI, set to raid convoys they send ships to a specific sea node. Each fleet consists of one or more task forces, with each task force containing a number of individual ships . Submarines are a different story. • 1 yr. Kaijo Goei Sotai is for Convoy Escorts(the Japanese were not to keen on defending their covoys until later in the war) Kirai Fusetsu-ka is for Minelayers Taiheiyo Kantai is for Convoy Raiding Bonus, the shipsclasses I build for this: Ship designer: Kure Naval Arsenal 1936 SS: Kaidai VI Class 1936 DD: Kagero Class(Torpedo Destroyer)Submarines make very very poor convey escorts since they are slowing your fleet down considerably and can not respond to the SOS call of your convoy fleet in time. You need to protect your convoys for trade, supply, and invasions. Because your surface fleet will be distracting there DD's. Then keep the main fleet together. 5-10 CL. its not that hard. Otherwise, fast boats and a carrier would work best at preventing convoy or escorts from escaping. Escort group. So! (2. 1, this exact same setup gave me 100%. ] Convoy protection: Destroyers, to screen your convoys. I've. This configuration would be useful if we use destroyers adapted with sonar to hunt submarines only, avoiding large squadrons. Finally Wolfpack of submarines for convoy raiding. g. I keep my destroyers in Rostock and will use them on convoy escort wherever I naval invade or transfer troops over water. In past versions of HoI4, submarines have not really pulled their weight. Torps on CA and BC is a waste of a slot. USA : Land is superior firepower - Integrated Support. I'm trying a 1 CL, 4 DD, and 6 DE as a patrol fleet Capital Ships: CV - Radar, Min 3 Flight Decks, AA and secondary battery. Hi everyone! Since forums were all down yesterday the diary is coming today instead Today we are going to look at core changes to naval combat coming in 1. The convoy fleet should be something like 20 DDs to shoo away subs. So! (2. 0 unless otherwise noted. At the beginning of the game, each player's navy will already be. I would use these strictly for Convoy Escort, as I have found that this mission is a great way to catch the enemy fleet at opportune moments and avoid unfavorable engagements, while also enabling troop transport. As we all know ships in Hoi4 have been completely changed the old "rock-paper-scissors" system of pre MTG naval combat, e. Destroyers > Submarines > Light Cruisers > Air > Capital ships > Screens. The big ships in Strike Forces remain in port until a fleet it detected, then they charge out to engage it. Ten groups of seven maximizes the admiral trait buffs. The +% sub visibility can spell the end of a sub task force. A single Naval Yard outputs 2. In the Sea of Biscayne a fleet with 4 task forces is only at 3-11% yet it says escort presence in area is 85% that's 32 ships in a single sea region with naval bombers also there. Capital Ships can use up to 5 yards of production at a time, Screens and Subs use up to 10 yards, and transports can have a capacity of 15 yards working. With your air wings you need them on naval strike and the assigned regions where the naval invasion will travel through. ago. You can make one huge task fleet of escorts across every zone you want trade to go through. 6-8 CA. A fast CVE instead of the CL. Latest HOI4 resource history spreadsheet (HOI4v 1. You will require a repair haven and some sort of sub scouting to detect incoming fleets so you can move off the convoy route till the strike fleet goes back home. 3 torpedo tube tier 3s are necessary to get more than 60 torpedo attack. Typically, raiding fleets won't be set to engage escorts, meaning subs will avoid attacking convoys if your ships are around. So reactive is convoy escorts keeping subs away, but not killing many. The convoy escort gives +30% escort efficiency, which is pretty good because it lowers the number of escort ships required, and +20% sub detection for DDs. Canada's contribution to convoy escorts was enormous and very little recognized. You can even then sent out your strike fleet to destroy the convoy escort. Strike the enemy fleet (This is your big capital fleet filled with BB's, carriers, heavy/light cruisers and DD's) Spot enemy ships for your strike fleet (The 5 DD size task forces) Convoy raid the enemy (10 submarine size task forces) Your. 7 Minesweeping. Build 20-50 destroyers with sonar and two depth charges and divide them to 8 groups and put them to convoy escorting in the insecure seas, naval bombers are also useful. A single task force of 12 ships can participate in only one battle at a time. I was playing 1936 Italy. e. For organisation and control, the navy is divided into one or more fleets. Extremly costly for medium gain, but if you have the oil, it works quite nice. I fleet. If you want to go beyond that, you have to get deeper into the reasoning behind fleet composition. However, convoy escorts will still be able to fight against submarines once combat is initiated, even if subs are not normally detectable by enemy taskforces on the map. Each Admiral level gives +5% hit chance (+5% DPS) and +2% coordination. I like having battleships if possible I assume they have greater shore bombardments which helps to breakthrough (False information, dont read this)The bombardment penalty will automatically be added to combat in the coastal land province when the capable fleet is in adjacent sea province. Navy is all about attacking and defending convoys. Modifiers listed here are recognized by the game, but not necessarily used in any context. •. Patrol/Convoy Escort mission: CL and 2 DD fleet. Submarines are a different story. An optimal escort fleet is a lot of cheap interwar DDs with gun1, sonar1 and depth_charge1. ' Convoy Warfare: this spirit is available if you have the Trade Interdiction naval doctrine. When you enter Naval Doctrine in Hoi4, 3 different options appear. Sweep Mines: Remove mines and make sea areas safe. Convoy raiding: Submarines. 17 Badges. Once UK had no more oil I moved in and sunk the entire fleet. With regards to convoy escort, yes there is a difference. Which is primarily given by more ships. 9 Avalanche). You might do well to add a single Carrier with nothing but Fighters to escort the fleet - if you do, outdated carriers should work fine. That you didn't mention them at all is a great cause for concern. When a fleet has decided it won't send anything to a particular battle, no changing of settings and missions in the fleet will trigger a reconsideration of the decision. which really doesn't have the capacity to sustain losses or the fuel to keep a real fleet.